Tuesday 13 March 2012

Update- Environment

So the last time I posted about the environment it was very basic and and I quickly realised I'm not a strong enough modeller to get my environments done in time, or looking how I want. So with permission I asked a friend of mine to take my basic environments and improve on it. 

So far only Bea's room, the stepping stone path and the gate/door environment has been finished. It's looking unlikely that I will have the time to do the main Garden environment with all the animals, but I am looking into using premade models from the Internet. This will save me time, as I am only focusing on the design and animation.

So here are some recent screenshots. I still need to texture everything and I am currently learning how to unwrap everything:

The bedroom, which will be edited in post to look grey and dull:
 Here is the tunnel stepping stone path, which is now surrounded by bamboo instead of bushes:
Here is the Gate scene, this is my favourite so far!
This is the main door at the top of the path, still needs tweaking but it's pretty much there:
 And here it is on the other side. The bushes looking very blob like but I intended everything to look a bit childish so it makes sense to me. Plus I may be painting over this particular shot to show the transition into the Garden:


 A big thanks to my friend Alex Price (http://alexmprice.wordpress.com) who modelled most of this for me. After he helped me, I went in and tweaked the composition, shaped the bushes, modelled the gate and made a few smaller changes here and there. I just need to get texturing now!

Project Update- Character

Sorry for the delay in posts recently, deadlines are fast approaching!
Here is a quick catch up with the character (not going too in depth, I'm saving that for the dissertation!):
 
For my main character I am using the highly customisable Morpheus rig. This is mainly because I am not a rigger or a strong modeller, so it allows me to quickly mould my character into the rig. I've modelled the hair onto her, and her clothes. I had some issues with altering the Morpheus rig's textures but after reading tons of forums I found the answers I needed.


It took a while to get the hair looking as close to her designs as possible, but it's turned out pretty nicely and I'm very happy with it.



Currently I've just finished skinning the jacket to Bea, and I also decided to give her a skirt made with ncloth. Which currently works really well:




However I haven't got much time for testing so I will have to animate her doing a walk, in my scene, and take it from there. If I get too many problems I will just stick to a mesh deformer and simple model skirt. I just have to figure out how to constrain the dress to her and I can start texturing!